Demo Notice: This page covers Day 2 content from the free demo. Day 2 is titled "The Kingdom" and features significant story branching based on your Day 1 choices.
Day 2 Overview
Day 2, titled "The Kingdom", is where the story truly begins to branch. You'll discover the mysterious "Hierarchy" system, encounter new characters, and face crucial decisions that determine which story route you follow.
The choices you made in Day 1 will directly impact:
- Which characters explain the Hierarchy system
- Available story branches
- Affection point requirements
- Available endings
The Hierarchy System
The Kingdom introduces the concept of a social hierarchy within the school. This system divides students into different classes and plays a crucial role in the story's world-building.
High Class vs. Lower Class
The world of The Kid At The Back features a clear social stratification:
- High Class: Students with special privileges and status
- Lower Class: Students who must work in the Garden and perform other duties
This hierarchy is explained by either Hyugo or Crowe depending on your Day 1 choices.
Branching Paths Overview
Day 2 features three main story branches:
| Route | Requirements | Key Choices |
|---|---|---|
| Regulus | No specific requirements | Go to class |
| Orange Juice | 8+ Sol affection points | Skip class → Arcade → Let Sol walk you home |
| Break In | No specific requirements | Skip class → Watch movie |
The Regulus Route
Requirements: None (any Day 1 choices work)
Path to Regulus
-
Morning Scene: Regardless of your previous choices, you'll have the option to pick between:
- Join Sol
- Call Sol Over
- Stay with the group (+1 Crowe)
-
Hierarchy Explanation: Either Hyugo or Crowe will explain the Hierarchy system based on your Day 1 choices.
-
Critical Choice: You must choose to head to class.
-
Continuation: The story continues in a straightforward manner.
Regulus Ending Summary
⚠️ Status: To Be Continued
The Regulus route concludes with a "To Be Continued" status in the current demo. The full game will provide a proper closure.
The Orange Juice Route
Requirements:
- Accumulate 8 or more affection points with Sol throughout Day 1 and Day 2
- Skip class with Hyugo and Sol
- Go to the Arcade
- Choose "Let Sol walk you home"
Path to Orange Juice
-
Morning Scene: Make choices that build Sol's affection (Join Sol or Call Sol Over)
-
Hierarchy Explanation: Hyugo will explain the system if you spent time with Sol.
-
Critical Choice: Skip class with Hyugo and Sol (instead of going to class)
-
Afternoon Activity:
- You will be presented with two options:
- Watch the movie
- Go to the Arcade
- You must choose Go to the Arcade
- You will be presented with two options:
-
Building Affection: Continue making choices that increase Sol's affection points.
-
Key Decision: When Hyugo offers to walk you home, you will have different options based on your affection:
If you have 8+ Sol affection points:
- Agree with Hyugo
- Let Sol walk you home ← Required for Orange Juice route
If you have less than 8 Sol affection points:
- Sol or Crowe (as Hyugo walks you home)
- You cannot access the Orange Juice route
Orange Juice Ending Summary
⚠️ Status: To Be Continued
The Orange Juice route leads to an unfinished ending marked as "To Be Continued". The full game will reveal what happens when you successfully complete this route.
The Break In Route
Requirements:
- Skip class with Hyugo and Sol
- Watch the movie (instead of going to the Arcade)
Path to Break In
-
Morning Scene: Make any choice that allows you to reach the afternoon
-
Hierarchy Explanation: Proceed with the story as normal
-
Critical Choice: Skip class with Hyugo and Sol
-
Afternoon Activity:
- You will be presented with two options:
- Watch the movie ← Required for Break In route
- Go to the Arcade
- You must choose Watch the movie
- You will be presented with two options:
Break In Ending Summary
⚠️ Status: To Be Continued
The Break In route takes a darker turn, but the current demo leaves this ending unfinished with a "To Be Continued" status.
Day 2 Scene Breakdown
Morning Scene
The Three Options
At the start of Day 2, you encounter the same choice structure:
| Choice | Effect |
|---|---|
| Join Sol | Advances Sol's route |
| Call Sol Over | Alternative Sol interaction |
| Stay with the group | +1 Crowe affection |
Hierarchy Introduction
Depending on your previous Day 1 choices:
If you were with Sol/Hyugo:
- Hyugo explains the Hierarchy
- Discussion about High Class vs. Lower Class
- Introduction to the Garden work system
If you were with Crowe:
- Crowe explains the Hierarchy
- Same concepts are introduced
- Different character perspective on the system
Key Branching Point
You now have a crucial decision:
Option A: Go to Class
- Leads to the Regulus Route
- Story continues in a straightforward manner
- No additional requirements
Option B: Skip Class with Hyugo and Sol
- Opens up Orange Juice and Break In routes
- More complex story branching
- Additional choices required
Afternoon Activities (Skip Class Path)
If you chose to skip class, you'll face another decision:
Watch the Movie
- Leads to Break In Route
- Different story progression
- Sets up darker narrative elements
Go to the Arcade
- Leads to Orange Juice Route
- Requires sufficient Sol affection points
- Different character dynamics
Evening Decision (Orange Juice Path)
If you have 8+ Sol affection points and went to the Arcade:
| Choice | Effect |
|---|---|
| Agree with Hyugo | Neutral path |
| Let Sol walk you home | Unlocks Orange Juice ending |
Bad Ending: No Witnesses
Continuation from Day 1 if you chose "Kiss him"
Day 2 Story Continuation
Morning: Crowe doesn't show up. The Player searches for him but is unsuccessful.
The Search for Crowe
The Player:
- Asks other students if they've seen Crowe
- Messages Crowe but receives no reply
- Talks to Brittney (one of Crowe's closest friends)
- Brittney has no clue where he went
- Brittney suggests checking the Council's office
Investigating the Council
The Player visits the Council's office, but they don't know where Crowe is either. Classes start, but the Player refuses to attend and continues searching.
The Journey to the Garden
The Player wanders around searching until they reach the Garden where they usually work. Frustrated and anxious, they try calling Crowe, but the phone is silent. They continue deeper into the garden until...
The Forest
They encounter a familiar fence marking the school campus border, beyond which lies the forest.
Climbing the Fence
- The Player decides to climb the fence to search for Crowe
- While climbing down, they slip and fall, injuring themselves
- Their phone is cracked from the fall
- Upset, they put the phone away and continue searching
The Dark Forest
In the forest:
- The atmosphere becomes suffocating
- The Player's heartbeat accelerates
- The thicket gets thicker and thicker
- Overgrown bushes and crawling vines cover the dirt floor
Discovery
The Player is about to give up until they spot something: a torn piece of Crowe's indigo vest.
The Broken Shed
Clutching the torn fabric, they discover a broken-down shed. Ignoring all warnings, they drag an axe from a nearby tree stump to pry open the shed door.
The Smell of Blood
As they break through, a strong smell hits them - the smell of iron, the smell of blood.
The Revelation
Inside the shed, the Player discovers the worst truth:
A deceased Crowe
- His throat is slit
- His hair is chopped off
- His eyes are soulless and left open
- He is covered in a pool of blood
The Player drops to their knees in horror and disbelief.
The True Culprit
Suddenly, they hear footsteps behind them. They turn to find Sol.
Sol's reaction:
- Fiery red eyes widen in shock
- Mix of surprise, dread, and panic
- Pleads with the Player to leave
The Player notices:
- The bloody handaxe Sol dropped
- His bloody hands
- His dark shirt, stained with blood
Sol killed Crowe.
Sol's Confession
Instead of fleeing, Sol begins to proclaim his love for the Player. Enraged by Sol's words and actions, the Player lunges at Sol, pulling on his choker to try to kill him.
The Final Betrayal
Before the Player can kill Sol, they are stabbed from behind by a sharp blade.
- Sol cries over the Player as they lose consciousness
- An unknown figure enters their fading vision - it's Hyugo
- Sol and Hyugo argue, with Sol's muffled screams reprimanding Hyugo
The End
The Player takes their last breath as the game ends with the ominous words:
"No Witnesses"
Day 2 Choices Flowchart
[Start Day 2]
↓
[Morning: Join Sol / Call Sol Over / Stay with group]
↓
[Hierarchy Explanation (Hyugo or Crowe)]
↓
├── [Go to class] → Regulus Route → To Be Continued
│
└── [Skip class with Hyugo and Sol]
↓
[Afternoon Activity]
├── [Watch movie] → Break In Route → To Be Continued
│
└── [Go to Arcade]
↓
[Build Sol Affection]
↓
[8+ Affection Points?]
├── YES → [Let Sol walk you home] → Orange Juice Route → To Be Continued
└── NO → [Sol or Crowe] → Standard continuation
Affection Point Requirements
Sol's Route Checklist
| Scene | Action | Points |
|---|---|---|
| Day 1 Lunch | Join Sol or Call Sol Over | +1-2 |
| Day 1 Stargazing | Hug him | +1 |
| Day 2 Skip Class | Skip with Hyugo and Sol | +1-2 |
| Day 2 Arcade | Various choices | +1-2 |
| Day 2 Walk Home | Let Sol walk you home | +2 |
| Total Needed | 8+ points |
Tips for Day 2
-
Remember Day 1 Choices: Your Day 1 stargazing choice affects the entire Day 2 experience.
-
Save Multiple Times: Create saves at each major branch point.
-
Watch for Affection Indicators: Pay attention to character behavior changes.
-
Explore All Paths: Multiple playthroughs reveal different story elements.
-
Be Prepared for Horror: The dark themes continue from Day 1.
Route Summary Table
| Route | Day 1 Choice | Day 2 Choice | Ending Status |
|---|---|---|---|
| Regulus | Any | Go to class | To Be Continued |
| Orange Juice | Build Sol affection | Skip → Arcade → Let Sol walk home | To Be Continued |
| Break In | Any | Skip → Watch movie | To Be Continued |
| No Witnesses | Kiss Crowe | Automatic | Complete (Dark Ending) |
What Comes Next
The current demo only includes Day 1 and Day 2. According to the developer, the full game will span from Day 3 to Day 7, providing closure to all unfinished endings.
Related Pages
- Day 1: The Beloved - Return to Day 1
- Complete Walkthrough - Full game guide
- Sol's Route - Detailed Sol攻略
- Crowe's Route - Detailed Crowe攻略
- Endings Summary - All endings explained
Remember: In The Kid At The Back, every choice matters. The Kingdom awaits.
Last updated: May 2026