⚠️ DEMO Notice: The current demo includes only Day 1 and Day 2. The full game is planned to span from Day 3 to Day 7. All endings in the demo are marked as "To Be Continued...".
The Kid At The Back Walkthrough
Welcome to the complete walkthrough for The Kid At The Back, a dark yandere psychological horror visual novel by 𝖋𝖆𝖓𝖙𝖆𝖘𝖎𝖆 | TealCat. This guide will help you navigate through the demo story, make the best choices, and unlock different endings.
Important Warning
Content Warning: This walkthrough contains spoilers for the game's story content, including violent scenes. If you prefer to discover the game naturally, proceed with caution.
Story Structure Overview
The game is divided into chapters. Day 1 is titled "The Beloved" and Day 2 is titled "The Kingdom".
Day 1: The Beloved
Day 1 introduces you to the main characters and sets the foundation for your relationships.
Morning Scene
The choices here are generally flavor text with no major consequences.
Classroom Scene
This is where you first notice the mysterious student at the back of the classroom.
Key Choice: First Interaction
- Observe quietly: Neutral choice
- Approach and introduce yourself: Builds rapport
- Ignore and sit down: Avoids immediate interaction
Lunch Scene
Choice: Who to Sit With
- Join Sol: Advances Sol's route
- Call Sol Over: Alternative way to interact with Sol
- Stay with the group (+1 Crowe): Safe choice, builds Crowe's route
Important: Regardless of your choice, the story will continue to Day 2.
Afternoon Scene
CRITICAL CHOICE: Stargazing Event
⚠️ This choice determines your ending on Day 1!
| Choice | Consequence |
|---|---|
| Hug him | Normal Route - Continues the story as normal, +1 affection to both Crowe and Sol |
| Kiss him | Bad Ending: "No Witnesses" - Triggers the bad ending immediately, +10 affection to Crowe |
Day 2: The Kingdom
Day 2 is titled "The Kingdom" where the story branches significantly based on your Day 1 choices.
Morning Scene
The Hierarchy Explanation
Depending on your previous choices, either Hyugo or Crowe will explain the "Hierarchy" and the "High Class/Lower Class" system.
Key Branching Point
You will now choose between:
The Regulus Branch
Requirements: None (any Day 1 choices work)
Continue the story, then choose:
- You must go to class
The Orange Juice Branch
Requirements:
- Accumulate 8 or more affection points with Sol
- Choose to skip class with Hyugo and Sol
- Go to the Arcade
- Let Sol walk you home
If you have 8+ affection points, you will have the option "Let Sol walk you home". If not, you will only have the option to choose "Sol or Crowe" as Hyugo walks you home.
The Break In Branch
Requirements:
- Choose to skip class with Hyugo and Sol
- Watch the movie (instead of going to the Arcade)
Ending Guide
Bad Ending: No Witnesses
Trigger: Choose "Kiss him" during the Day 1 stargazing event.
Story Summary
Day 1: The Player and Crowe are stargazing. The Player chooses to kiss Crowe. They feel butterflies in their stomach, their heart beating fast. Crowe freezes at first, making the Player want to apologize, but then he presses closer and kisses back, holding the Player's waist gently.
Day 2: The next day, Crowe doesn't show up. The Player searches for him but is unsuccessful. They ask other students, message him, and talk to Brittney (one of Crowe's closest friends), but nobody knows where he went. Brittney suggests checking the Council's office.
The Player searches the school but the Council doesn't know either. Classes start, but they refuse and continue searching. They wander to the Garden where they usually work. Trying to call Crowe, the phone is silent. They continue deeper into the garden until they reach a familiar fence at the school campus border, beyond which lies the forest.
The Player climbs the fence to search for Crowe. While climbing down, they slip and fall, injuring themselves. Their phone is cracked. They put it away and continue searching.
In the forest, the atmosphere becomes suffocating. The Player is about to give up until they spot something: a torn piece of Crowe's indigo vest. Shocked, they clutch the fabric and search for more clues. They discover a broken-down shed.
The Player drags an axe from a nearby tree stump to pry open the shed door. As they break through, a strong smell hits them - the smell of iron, the smell of blood.
Inside the shed, they find a deceased Crowe. His throat is slit. His hair is chopped off. His eyes are soulless and left open. He is covered in a pool of blood. The Player drops to their knees in horror and disbelief.
Suddenly, they hear footsteps behind them. It's Sol. His fiery red eyes widen as he sees the Player. He pleads with the Player to leave, but the Player notices the bloody handaxe Sol dropped, his bloody hands, and his blood-stained shirt. The Player realizes Sol killed Crowe.
Instead of fleeing, the Player lunges at Sol, pulling on his choker to try to kill him.
Before the Player can kill Sol, they are stabbed from behind by a sharp blade. Sol cries over the Player as they lose consciousness. An unknown figure enters their fading vision - it's Hyugo. Sol and Hyugo argue, with Sol's muffled screams reprimanding Hyugo.
The Player takes their last breath as the game ends with the words "No Witnesses".
How to Avoid
- Do NOT choose "Kiss him" during the Day 1 stargazing event
- Choose "Hug him" instead to stay on the normal route
Good Endings (To Be Continued)
The game currently has "To Be Continued" status for most routes:
- Regulus Route - Leads to an unfinished ending
- Orange Juice Route - Requires 8+ Sol affection points and specific choices
- Break In Route - Alternative path with different story elements
The full release will include complete endings for all routes.
Character-Specific Notes
Sol's Route
Key Choices for Sol
- Day 1: Build rapport with Sol
- Lunch: Join Sol or Call Sol Over
- Day 2: Interact with Sol to build affection
Sol's Affection Signs
Watch for these indicators:
- Sol makes more direct eye contact
- Sol finds excuses to be near you
- Sol's behavior becomes more intense as affection grows
Sol's Warning Signs
⚠️ Red flags to watch:
- Sol becomes possessive
- Sol shows jealousy toward others
- Sol's behavior can have deadly consequences
Crowe's Route
Key Choices for Crowe
- Day 1: Stay with Crowe and the group
- Lunch: Stay with the group (+1 Crowe)
- Day 2: Continue building relationship with Crowe
Crowe's Warning Signs
⚠️ Important:
- Even Crowe is not safe from Sol's jealousy
- Crowe's route is not necessarily the "safe" route
- Sol's jealousy can have deadly consequences, especially if you are too close to Crowe
Hyugo's Role
Hyugo plays a significant role in the story:
- He explains the "Hierarchy" system
- He accompanies Sol and the Player during Day 2
- He is involved in the "No Witnesses" ending
Tips for Multiple Playthroughs
First Playthrough (Neutral)
- Make choices naturally
- Focus on exploring the story
- Save before the Day 1 stargazing event (critical choice!)
Second Playthrough (Sol's Route)
- Build rapport with Sol
- Reach 8+ affection points with Sol
- Choose "Let Sol walk you home" to unlock Orange Juice Route
Third Playthrough (Crowe's Route)
- Build rapport with Crowe
- Be cautious but not avoidant of Sol
- Avoid the "Kiss him" choice to prevent Bad Ending
Fourth Playthrough (Break In)
- Make different Day 2 choices
- Skip class and watch the movie
Save Point Recommendations
Recommended Save Points:
- Before Day 1 stargazing event (critical choice!)
- After Day 1 ending
- Before Day 2 major branching
- At each route split
Final Tips
- Be Careful of Day 1 Choice: The stargazing event has a permanent consequence
- Save Often: Especially before major choices
- Don't Clear Cache: Your saves depend on browser storage
- Enjoy the Story: This is a narrative experience
- Explore Thoroughly: Different routes reveal different story elements
Remember: In The Kid At The Back, every choice matters. Choose wisely.
Last updated: May 2026